4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 6m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC12d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:21 UTC13d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC15d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include 4Netplayers Cursed Lands?
These Rust Pop Watch lists include 4Netplayers Cursed Lands: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Cursed Lands mean?
These are the tags 4Netplayers Cursed Lands publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does 4Netplayers Cursed Lands rank against other Rust servers?
The last seven days of player hours place 4Netplayers Cursed Lands at #14,587, in the top 66% of all ranked servers.
How many players are on 4Netplayers Cursed Lands right now?
The current tally at 4Netplayers Cursed Lands: 0 players across 10 slots. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 09:00 UTC, averaging 0 players.
Server details
Is 4Netplayers Cursed Lands online, and how reliable is it?
Right now, 4Netplayers Cursed Lands is up and running. About 1 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 October 2026.
Does 4Netplayers Cursed Lands run smoothly?
Average server fps for the last 48 hours was 30, and it never went below 10. The world carried as many as 29,706 entities, including buildings and deployables. Memory use peaked at 1,666 MB. Players feel lag when fps drops and the entity count climbs.
Where is 4Netplayers Cursed Lands located?
No region is published by 4Netplayers Cursed Lands. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 146.0.44.41:28015.
Which Rust version is 4Netplayers Cursed Lands on?
On Linux, 4Netplayers Cursed Lands runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on 4Netplayers Cursed Lands when wipe day comes around?
Across its recent wipes, the busiest point averaged 3 players. The crowd on the latest wipe topped out 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, half the peak was gone by day 1.
What is the wipe schedule on 4Netplayers Cursed Lands?
There is no next wipe to predict on 4Netplayers Cursed Lands, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 12 days 19 hours is when the present world was made.
Map and rules
Which map does 4Netplayers Cursed Lands run?
A procedural map of 2,500 with seed 2147483647 is what 4Netplayers Cursed Lands runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on 4Netplayers Cursed Lands?
No gather rate appears in the name of 4Netplayers Cursed Lands. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join 4Netplayers Cursed Lands?
The console method: start Rust, press F1, and type client.connect 146.0.44.41:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.