[US] Facepunch Staging
Online 148.113.198.13:28015 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC20d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:44 UTC34d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [US] Facepunch Staging?
These Rust Pop Watch lists include [US] Facepunch Staging: Official Rust servers, watched, North America: who's hot right now and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [US] Facepunch Staging mean?
These are the tags [US] Facepunch Staging publishes for the browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp250 (Max players): Slots: 250; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs169488 (Build): The game build is 169488; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does [US] Facepunch Staging rank against other Rust servers?
A seven-day player-hours placing of #1,430 puts [US] Facepunch Staging in the top 6% of all ranked servers.
How many players are on [US] Facepunch Staging right now?
3 players are on [US] Facepunch Staging at the moment, out of 250 slots. Averaging 5 players across seven days, it topped out at 12. Over the last 48 hours, the fullest hour was 23:00 UTC, averaging 8 players.
Server facts
Is [US] Facepunch Staging online, and how reliable is it?
Right now, [US] Facepunch Staging is up and running. Based on the uptime it reports, the last restart was about 19 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does [US] Facepunch Staging run smoothly?
The 48-hour average was 207 server fps, with a low of 151. At its peak it held 122,000 entities: buildings, deployables and all the rest. The highest memory usage was 3,031 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [US] Facepunch Staging located?
No region tag comes from [US] Facepunch Staging, but its name points to North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 148.113.198.13:28015.
Which Rust version is [US] Facepunch Staging on?
On Windows, [US] Facepunch Staging runs Rust network protocol 2635 and build 169488. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on [US] Facepunch Staging when wipe day comes around?
Recent wipes averaged a peak of 27 players at their busiest. The crowd on the latest wipe topped out 35 hours in. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. If it did not hold, half the peak was gone by day 11.
What is the wipe schedule on [US] Facepunch Staging?
[US] Facepunch Staging wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 34 days 19 hours. Its tags commit to wipes each month.
Map and rules
Which map does [US] Facepunch Staging run?
The procedural map on [US] Facepunch Staging measures 4,300 and comes from the game with seed 280505286. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [US] Facepunch Staging?
No gather rate appears in the name of [US] Facepunch Staging. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Look in Rust's in-game Official tab and it is there. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join [US] Facepunch Staging?
Enter client.connect 148.113.198.13:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
