[TEST] Sanguine Halloween Showcase (closed)
Online 148.72.141.118:28090 checked 2h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:31 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [TEST] Sanguine Halloween Showcase (closed)?
You'll find [TEST] Sanguine Halloween Showcase (closed) on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on [TEST] Sanguine Halloween Showcase (closed) mean?
The game's server browser picks up these tags from [TEST] Sanguine Halloween Showcase (closed): gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does [TEST] Sanguine Halloween Showcase (closed) rank against other Rust servers?
Player hours over the last week rank [TEST] Sanguine Halloween Showcase (closed) at #12,959, within the top 58% of ranked servers.
How many players are on [TEST] Sanguine Halloween Showcase (closed) right now?
The current tally at [TEST] Sanguine Halloween Showcase (closed): 0 players across 20 slots. Peak for the week was 1, against an average of 0 players. Look at 22:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is [TEST] Sanguine Halloween Showcase (closed) online, and how reliable is it?
Right now, [TEST] Sanguine Halloween Showcase (closed) is up and running. The uptime figure suggests it restarted roughly 5 days 3 hours ago. The last 5 full days saw uptime of 100%, with 120 out of 120 hours online. The first time Rust Pop Watch saw it was 22 October 2026.
Does [TEST] Sanguine Halloween Showcase (closed) run smoothly?
The 48-hour average was 30 server fps, with a low of 26. The world carried as many as 33,983 entities, including buildings and deployables. The highest memory usage was 4,033 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [TEST] Sanguine Halloween Showcase (closed) located?
No region is published by [TEST] Sanguine Halloween Showcase (closed). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 148.72.141.118:28090.
Which Rust version is [TEST] Sanguine Halloween Showcase (closed) on?
Rust network protocol 2635 and build 168909 is the version [TEST] Sanguine Halloween Showcase (closed) runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on [TEST] Sanguine Halloween Showcase (closed) when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on [TEST] Sanguine Halloween Showcase (closed)?
[TEST] Sanguine Halloween Showcase (closed) wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 5 days 7 hours. A wipe schedule of one wipe a month is published in its tags.
The rules
Which map does [TEST] Sanguine Halloween Showcase (closed) run?
Generated by the game with seed 1337, the map on [TEST] Sanguine Halloween Showcase (closed) is procedural and 5,000 in size. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.
What are the rules and settings on [TEST] Sanguine Halloween Showcase (closed)?
No gather rate appears in the name of [TEST] Sanguine Halloween Showcase (closed). Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join [TEST] Sanguine Halloween Showcase (closed)?
Enter client.connect 148.72.141.118:28090 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.