Live 33,162 players 11,622 servers online 74 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [US] Syndicate | 2x | Solo/Duo/Trio | Monthly Onlineright now
Celebrity profile

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 9m ago

2x moddedoxide
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Vital stats

Players now 0/ 100 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,341top 69%
Region–no continent published · group 8, the default
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123412:0020:0004:0011:0020:0004:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040012:0020:0004:0011:0020:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC14d ago 0 – running 0
Sun 11 Oct, 03:42 UTC18d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC19d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC20d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

These are the Rust Pop Watch lists that include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: 2x Rust servers, live, Modded Rust servers, live and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What do the server tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly mean?

These are the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly rank against other Rust servers?

The last seven days of player hours place [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at #15,341, in the top 69% of all ranked servers.

How many players are on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly right now?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly is holding 0 players, with 100 slots in total. Across the past week it drew an average of 0 players.

About the server

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly online, and how reliable is it?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly is live at the moment. The uptime figure suggests it restarted roughly 1 hours ago. It was up 87% of the time over the last 7 full days, 146 of 168 hours in total. Rust Pop Watch's first record of it is 9 October 2026.

Does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run smoothly?

The 48-hour average was 147 server fps, with a low of 95. The world carried as many as 663,739 entities, including buildings and deployables. Up to 8,672 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly located?

Its name points to North America, although [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 15.204.13.5:28015.

Which Rust version is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly on?

Rust network protocol 2635 and build 168909 is the version [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs on Linux. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly when wipe day comes around?

Across its recent wipes, the busiest point averaged 3 players. The latest wipe's crowd was busiest 0 hours after it began. Above half the peak until the next wipe: that happened in 0% of its recent wipes. The crowd fell under half by day 2 whenever it did not hold.

What is the wipe schedule on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

No next wipe can be predicted for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: its wipes happen at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 14 days 23 hours is when the present world was made.

Map and rules

Which map does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

A procedural map of 4,500 with seed 227080 is what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The name says it: [US] Syndicate | 2x | Solo/Duo/Trio | Monthly gathers at 2x. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched off.

Getting in

How do I join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The console method: start Rust, press F1, and type client.connect 15.204.13.5:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region is listed.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.