typical TEST
Offline 15.204.83.240:20003 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include typical TEST?
These are the Rust Pop Watch lists that include typical TEST: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical TEST mean?
The game's server browser picks up these tags from typical TEST: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): It's on game build 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does typical TEST rank against other Rust servers?
The last seven days of player hours place typical TEST at #15,702, in the top 71% of all ranked servers.
How many players are on typical TEST right now?
Offline now, typical TEST was last spotted 16 days 14 hours ago.
About the server
Is typical TEST online, and how reliable is it?
The server typical TEST is not online now; 16 days 14 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 4 October 2026.
Where is typical TEST located?
There is no region from typical TEST. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 15.204.83.240:20003.
Which Rust version is typical TEST on?
On Linux, typical TEST runs Rust network protocol 2634 and build 167398. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on typical TEST?
typical TEST's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 11 hours.
The rules
Which map does typical TEST run?
The procedural map on typical TEST measures 1,000 and comes from the game with seed 6738. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on typical TEST?
The name of typical TEST says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Getting in
How do I join typical TEST?
Enter client.connect 15.204.83.240:20003 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.