typical TESTq
Offline 15.204.83.240:28017 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include typical TESTq?
You'll find typical TESTq on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical TESTq mean?
The game's server browser picks up these tags from typical TESTq: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): It's on game build 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does typical TESTq rank against other Rust servers?
The last seven days of player hours place typical TESTq at #15,858, in the top 72% of all ranked servers.
How many players are on typical TESTq right now?
Offline now, typical TESTq was last spotted 18 days 9 hours ago.
Server facts
Is typical TESTq online, and how reliable is it?
The server typical TESTq is not online now; 18 days 9 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 7 October 2026.
Where is typical TESTq located?
No region is published by typical TESTq. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 15.204.83.240:28017.
Which Rust version is typical TESTq on?
On Linux, typical TESTq runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on typical TESTq?
typical TESTq's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 22 days 2 hours is when the present world was made.
Map and rules
Which map does typical TESTq run?
The map on typical TESTq is procedural, made by the game.
What are the rules and settings on typical TESTq?
Nothing in the name tells you the gather rate on typical TESTq. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join typical TESTq?
The console method: start Rust, press F1, and type client.connect 15.204.83.240:28017. Launch Rust on this page is another way, opening Rust via Steam and connecting.