private test server
Offline 153.66.101.23:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include private test server?
These Rust Pop Watch lists include private test server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on private test server mean?
The game's server browser picks up these tags from private test server: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does private test server rank against other Rust servers?
The last seven days of player hours place private test server at #13,028, in the top 60% of all ranked servers.
How many players are on private test server right now?
private test server went quiet 15 days 9 hours ago and is offline at the moment.
Server facts
Is private test server online, and how reliable is it?
The server private test server is not online now; 15 days 9 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 9 October 2026.
Where is private test server located?
No region is published by private test server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 153.66.101.23:28015.
Which Rust version is private test server on?
On Windows, private test server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on private test server?
private test server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 24 days 11 hours is when the present world was made.
The rules
Which map does private test server run?
The map on private test server is procedural, made by the game.
What are the rules and settings on private test server?
No gather rate appears in the name of private test server. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join private test server?
The console method: start Rust, press F1, and type client.connect 153.66.101.23:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.