RMM-test-live2
Offline 153.66.205.68:28115 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RMM-test-live2?
These are the Rust Pop Watch lists that include RMM-test-live2: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RMM-test-live2 mean?
These are the tags RMM-test-live2 publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp500 (Max players): There are 500 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does RMM-test-live2 rank against other Rust servers?
Player hours over the last week rank RMM-test-live2 at #15,824, within the top 72% of ranked servers.
How many players are on RMM-test-live2 right now?
Offline now, RMM-test-live2 was last spotted 19 days 4 hours ago.
About the server
Is RMM-test-live2 online, and how reliable is it?
RMM-test-live2 shows as offline, last spotted 19 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 10 October 2026.
Where is RMM-test-live2 located?
No region is published by RMM-test-live2. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 153.66.205.68:28115.
Which Rust version is RMM-test-live2 on?
On Windows, RMM-test-live2 runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on RMM-test-live2?
The record of RMM-test-live2's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 19 days 4 hours is when the present world was made.
The rules
What are the rules and settings on RMM-test-live2?
The name of RMM-test-live2 says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Join up
How do I join RMM-test-live2?
The console method: start Rust, press F1, and type client.connect 153.66.205.68:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.