Build-Server
Offline 154.36.158.197:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Build-Server?
These are the Rust Pop Watch lists that include Build-Server: Build and creative servers, live, Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Build-Server mean?
These are the tags Build-Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^p (PvE): Here the world is the threat, and players don't fight each other. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Build-Server rank against other Rust servers?
The last seven days of player hours place Build-Server at #15,349, in the top 69% of all ranked servers.
How many players are on Build-Server right now?
The last sighting of Build-Server was 2 days 23 hours ago, and it is offline now. Across the past week it drew an average of 0 players.
Server details
Is Build-Server online, and how reliable is it?
Down at the moment: Build-Server was last seen 2 days 23 hours ago. Out of 48 hours in the last 2 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 26 October 2026.
Where is Build-Server located?
There is no region from Build-Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 154.36.158.197:28015.
Which Rust version is Build-Server on?
Rust network protocol 2635 and build 168909 is the version Build-Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Build-Server?
Build-Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 17 hours.
The rules
Which map does Build-Server run?
The map on Build-Server is procedural, made by the game.
What are the rules and settings on Build-Server?
Nothing in the name tells you the gather rate on Build-Server. Groups go up to 8 players, which is the default. It runs pve, no fighting other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Build-Server?
The console method: start Rust, press F1, and type client.connect 154.36.158.197:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.