Deep Sea Sask
Offline 156.236.84.141:28045 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Deep Sea Sask?
These are the Rust Pop Watch lists that include Deep Sea Sask: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Deep Sea Sask mean?
These are the tags Deep Sea Sask publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Deep Sea Sask rank against other Rust servers?
Player hours over the last week rank Deep Sea Sask at #16,408, within the top 69% of ranked servers.
How many players are on Deep Sea Sask right now?
The last sighting of Deep Sea Sask was 26 days 17 hours ago, and it is offline now.
About the server
Is Deep Sea Sask online, and how reliable is it?
The server Deep Sea Sask is not online now; 26 days 17 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 22 September 2026.
Where is Deep Sea Sask located?
No region is published by Deep Sea Sask. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 156.236.84.141:28045.
Which Rust version is Deep Sea Sask on?
Rust network protocol 2633 and build 165217 is the version Deep Sea Sask runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Deep Sea Sask?
The estimate for the next wipe on Deep Sea Sask rests on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 35 days 11 hours. Its tags commit to wipes each month.
Rules and settings
Which map does Deep Sea Sask run?
Generated by the game with seed 1410202462, the map on Deep Sea Sask is procedural and 3,400 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Deep Sea Sask?
Nothing in the name tells you the gather rate on Deep Sea Sask. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Deep Sea Sask?
The console method: start Rust, press F1, and type client.connect 156.236.84.141:28045. Launch Rust on this page is another way, opening Rust via Steam and connecting.
