BuildLab
Offline 157.173.25.164:47831 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | running | 0 |
| Fri 2 Oct, 17:05 UTC26d ago | – | – | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include BuildLab?
These are the Rust Pop Watch lists that include BuildLab: Modded Rust servers, live and Build and creative servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BuildLab mean?
These are the tags BuildLab publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does BuildLab rank against other Rust servers?
The last seven days of player hours place BuildLab at #9,431, in the top 42% of all ranked servers.
How many players are on BuildLab right now?
The last sighting of BuildLab was 41 hours ago, and it is offline now. Peak for the week was 1, against an average of 1 players. Look at 14:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is BuildLab online, and how reliable is it?
The server BuildLab is not online now; 41 hours have passed since it was last seen. The last 7 full days saw uptime of 3%, with 5 out of 168 hours online. The first time Rust Pop Watch saw it was 30 September 2026.
Where is BuildLab located?
No region is published by BuildLab. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 157.173.25.164:47831.
Which Rust version is BuildLab on?
Rust network protocol 2635 and build 168909 is the version BuildLab runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on BuildLab?
BuildLab's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 7 days 15 hours.
Map and rules
Which map does BuildLab run?
The map on BuildLab is procedural, made by the game.
What are the rules and settings on BuildLab?
The name of BuildLab says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
How to join
How do I join BuildLab?
Enter client.connect 157.173.25.164:47831 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.