After the war... What happened?
Offline 157.85.86.51:26079 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include After the war... What happened??
These are the Rust Pop Watch lists that include After the war... What happened?: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on After the war... What happened? mean?
For the server browser, After the war... What happened? lists these tags: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): It has 40 slots; ts4 (Group limit): Each team is capped at 4; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does After the war... What happened? rank against other Rust servers?
The last seven days of player hours place After the war... What happened? at #16,008, in the top 72% of all ranked servers. It comes in at #635 among quad servers.
How many players are on After the war... What happened? right now?
After the war... What happened? went quiet 22 days 14 hours ago and is offline at the moment.
Server details
Is After the war... What happened? online, and how reliable is it?
The server After the war... What happened? is not online now; 22 days 14 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Where is After the war... What happened? located?
There is no region from After the war... What happened?. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 157.85.86.51:26079.
Which Rust version is After the war... What happened? on?
Rust network protocol 2633 and build 165217 is the version After the war... What happened? runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on After the war... What happened??
After the war... What happened?'s rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 55 days 8 hours.
The rules
Which map does After the war... What happened? run?
Generated by the game with seed 50000, the map on After the war... What happened? is procedural and 3,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on After the war... What happened??
No gather rate appears in the name of After the war... What happened?. The cap on groups is 4 players (quad). Facepunch's easier setting, with part of your loot kept: that is the softcore mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join After the war... What happened??
Enter client.connect 157.85.86.51:26079 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.