The Dead Zone
Online 157.85.86.90:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include The Dead Zone?
These are the Rust Pop Watch lists that include The Dead Zone: Community servers, by the numbers and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What do the server tags on The Dead Zone mean?
The game's server browser picks up these tags from The Dead Zone: gmrust (Game mode): Survival, standard Rust style; mp125 (Max players): Slots: 125; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does The Dead Zone rank against other Rust servers?
A seven-day player-hours placing of #6,791 puts The Dead Zone in the top 30% of all ranked servers.
How many players are on The Dead Zone right now?
The Dead Zone is holding 0 players, with 125 slots in total. Peak for the week was 2, against an average of 0 players. Look at 21:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
About the server
Is The Dead Zone online, and how reliable is it?
Right now, The Dead Zone is up and running. The uptime figure suggests it restarted roughly 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 161, a 96% uptime. Rust Pop Watch's first record of it is 3 October 2026.
Does The Dead Zone run smoothly?
The 48-hour average was 106 server fps, with a low of 87. Entities reached a maximum of 163,468: buildings, deployables and everything else. The highest memory usage was 6,326 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is The Dead Zone located?
There is no region from The Dead Zone. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 157.85.86.90:28015.
Which Rust version is The Dead Zone on?
Rust network protocol 2635 and build 168909 is the version The Dead Zone runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on The Dead Zone when wipe day comes around?
Across its recent wipes, the busiest point averaged 3 players. The crowd on the latest wipe topped out 29 hours in.
What is the wipe schedule on The Dead Zone?
Too few wipes are on record for The Dead Zone to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 11 hours is when the present world was made.
Map and rules
Which map does The Dead Zone run?
Generated by the game with seed 567367, the map on The Dead Zone is procedural and 5,400 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on The Dead Zone?
Nothing in the name tells you the gather rate on The Dead Zone. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Community is its listing in the server browser. The server's own word for it is vanilla: facepunch's game, unchanged: no modified rates, kits or rules. The VAC anti-cheat from Valve is on.
Getting in
How do I join The Dead Zone?
Enter client.connect 157.85.86.90:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.