WildHunt
Online 157.85.87.37:28138 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #614 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:56 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include WildHunt?
These Rust Pop Watch lists include WildHunt: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on WildHunt mean?
For the server browser, WildHunt lists these tags: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): There are 40 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does WildHunt rank against other Rust servers?
A seven-day player-hours placing of #15,262 puts WildHunt in the top 69% of all ranked servers. It comes in at #614 among quad servers.
How many players are on WildHunt right now?
The current tally at WildHunt: 0 players across 40 slots. It has averaged 0 players over the last seven days.
About the server
Is WildHunt online, and how reliable is it?
As of now, WildHunt is online. About 5 days ago is when it last restarted, judging by its uptime. It was up 85% of the time over the last 7 full days, 143 of 168 hours in total. The first time Rust Pop Watch saw it was 21 October 2026.
Does WildHunt run smoothly?
Its server fps over the last 48 hours averaged 227, with 191 as the lowest. Entities reached a maximum of 30,071: buildings, deployables and everything else. The highest memory usage was 3,984 MB. Players feel lag when fps drops and the entity count climbs.
Where is WildHunt located?
No region is published by WildHunt. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 157.85.87.37:28138.
Which Rust version is WildHunt on?
Rust network protocol 2635 and build 168909 is the version WildHunt runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on WildHunt when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on WildHunt?
WildHunt's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 8 days 2 hours.
The rules
Which map does WildHunt run?
The procedural map on WildHunt measures 2,500 and comes from the game with seed 50000. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on WildHunt?
The name of WildHunt says nothing about gather rate. quad is the group rule, capping teams at 4 players. It runs softcore, Facepunch's easier setting, with part of your loot kept. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join WildHunt?
Enter client.connect 157.85.87.37:28138 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.