Live 54,556 players 11,722 servers online 135 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Vanilla PvE and Chill Off dutyoffline
Celebrity profile

Vanilla PvE and Chill

Offline 157.85.90.70:28015 checked 1h ago

vanillapve
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Vital stats

Players now 1/ 1 slots 100% full
7-day average1peak 2
Rank#6,644top 30%
Region–no continent published · group 8, the default
Last wipe5h agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
00.250.50.75103:0000:0003:0005:0020:0022:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040003:0000:0003:0005:0020:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:57 UTC5h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Vanilla PvE and Chill?

These are the Rust Pop Watch lists that include Vanilla PvE and Chill: Community servers, by the numbers, Rust PvE servers, ranked by who's hot and Vanilla Rust servers, live. These are the filters that list it on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Vanilla PvE and Chill mean?

The game's server browser picks up these tags from Vanilla PvE and Chill: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs169387 (Build): Game build: 169387; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^p (PvE): No fighting between players: the world supplies the danger. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does Vanilla PvE and Chill rank against other Rust servers?

The last seven days of player hours place Vanilla PvE and Chill at #6,644, in the top 30% of all ranked servers.

How many players are on Vanilla PvE and Chill right now?

Offline now, Vanilla PvE and Chill was last spotted 1 hours ago. Averaging 1 players across seven days, it topped out at 2. Look at 04:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.

Server details

Is Vanilla PvE and Chill online, and how reliable is it?

Vanilla PvE and Chill shows as offline, last spotted 1 hours ago. The uptime figure suggests it restarted roughly 3 hours ago. Over the last 1 full day it was up 8% of the time, 2 of 24 hours. Rust Pop Watch's first record of it is 25 October 2026.

Does Vanilla PvE and Chill run smoothly?

Average server fps for the last 48 hours was 147, and it never went below 99. The world carried as many as 139,945 entities, including buildings and deployables. Up to 3,931 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is Vanilla PvE and Chill located?

There is no region from Vanilla PvE and Chill. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 157.85.90.70:28015.

Which Rust version is Vanilla PvE and Chill on?

Rust network protocol 2635 and build 169387 is the version Vanilla PvE and Chill runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What is the wipe schedule on Vanilla PvE and Chill?

Too few wipes are on record for Vanilla PvE and Chill to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 5 hours.

Map and rules

Which map does Vanilla PvE and Chill run?

The procedural map on Vanilla PvE and Chill measures 5,000 and comes from the game with seed 50000. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on Vanilla PvE and Chill?

No gather rate appears in the name of Vanilla PvE and Chill. Eight players per group: that is the game's default. It runs pve, no fighting other players. The server browser lists it under Community. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.

How to join

How do I join Vanilla PvE and Chill?

Enter client.connect 157.85.90.70:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169387,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp1
Max players Slots: 1.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs169387
Build Game build: 169387.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Gameplay

^p
PvE No fighting between players: the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.