Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 56% in NA, and #378 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:02 UTC7h ago | – | – | running | 0 |
| Thu 15 Oct, 16:02 UTC14d ago | 3 | – | – | 0 |
| Thu 1 Oct, 18:04 UTC FW28d ago | 5 | halved by day 5 | 13.9 days | 0 |
| Thu 17 Sep, 16:02 UTC42d ago | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Friend Not Foe / PvE Community / North America?
You'll find Friend Not Foe / PvE Community / North America on the following Rust Pop Watch lists: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on Friend Not Foe / PvE Community / North America mean?
The game's server browser picks up these tags from Friend Not Foe / PvE Community / North America: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Friend Not Foe / PvE Community / North America rank against other Rust servers?
For the last seven days of player hours, Friend Not Foe / PvE Community / North America sits at #6,532, inside the top 29% of ranked servers and at #1,041 in North America. It comes in at #378 among quad servers.
How many players are on Friend Not Foe / PvE Community / North America right now?
0 players are on Friend Not Foe / PvE Community / North America at the moment, out of 50 slots. Peak for the week was 3, against an average of 0 players. Look at 15:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is Friend Not Foe / PvE Community / North America online, and how reliable is it?
Friend Not Foe / PvE Community / North America is live at the moment. The uptime figure suggests it restarted roughly 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 164, a 98% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Does Friend Not Foe / PvE Community / North America run smoothly?
Its server fps over the last 48 hours averaged 59, with 48 as the lowest. At its peak it held 81,444 entities: buildings, deployables and all the rest. Memory use peaked at 2,528 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Friend Not Foe / PvE Community / North America located?
Friend Not Foe / PvE Community / North America uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 158.69.23.51:28016.
Which Rust version is Friend Not Foe / PvE Community / North America on?
On Linux, Friend Not Foe / PvE Community / North America runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on Friend Not Foe / PvE Community / North America when wipe day comes around?
The average busiest crowd over recent wipes was 4 players. The latest wipe's crowd was busiest 7 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. If it did not hold, half the peak was gone by day 3.
What is the wipe schedule on Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America keeps to a every 3 weeks on Thursday at 16:02 UTC wipe rhythm. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 hours is when the present world was made. The tags list a fortnightly wipe schedule.
Rules and settings
Which map does Friend Not Foe / PvE Community / North America run?
The procedural map on Friend Not Foe / PvE Community / North America measures 3,750 and comes from the game with seed 1470519689. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Friend Not Foe / PvE Community / North America?
No gather rate appears in the name of Friend Not Foe / PvE Community / North America. quad is the group rule, capping teams at 4 players. pve is the game mode, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join Friend Not Foe / PvE Community / North America?
The console method: start Rust, press F1, and type client.connect 158.69.23.51:28016. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://friendnotfoe.co.uk/.
