Rust Empires Test
Online 158.69.5.16:28023 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC13d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC13d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Empires Test?
These are the Rust Pop Watch lists that include Rust Empires Test: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust Empires Test mean?
For the server browser, Rust Empires Test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp25 (Max players): There are 25 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust Empires Test rank against other Rust servers?
The last seven days of player hours place Rust Empires Test at #9,859, in the top 44% of all ranked servers.
How many players are on Rust Empires Test right now?
The current tally at Rust Empires Test: 0 players across 25 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 22:00 UTC, averaging 1 players.
Server details
Is Rust Empires Test online, and how reliable is it?
As of now, Rust Empires Test is online. About 17 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. It came to Rust Pop Watch's attention on 15 September 2026.
Does Rust Empires Test run smoothly?
The 48-hour average was 179 server fps, with a low of 121. Entities reached a maximum of 125,793: buildings, deployables and everything else. Up to 3,532 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is Rust Empires Test located?
No region is published by Rust Empires Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 158.69.5.16:28023.
Which Rust version is Rust Empires Test on?
On Windows, Rust Empires Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Rust Empires Test when wipe day comes around?
Across its recent wipes, the busiest point averaged 7 players. The latest wipe's crowd was busiest 16 hours after it began. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 2.
What is the wipe schedule on Rust Empires Test?
There is no next wipe to predict on Rust Empires Test, because wipes come at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 13 days 9 hours.
The rules
Which map does Rust Empires Test run?
A procedural map of 4,500 with seed 133856400 is what Rust Empires Test runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Rust Empires Test?
Nothing in the name tells you the gather rate on Rust Empires Test. Groups go up to 8 players, which is the default. It runs pve, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Rust Empires Test?
The console method: start Rust, press F1, and type client.connect 158.69.5.16:28023. Launch Rust on this page is another way, opening Rust via Steam and connecting.
