SAC smoke test
Offline 159.250.33.110:28030 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include SAC smoke test?
These Rust Pop Watch lists include SAC smoke test: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SAC smoke test mean?
The game's server browser picks up these tags from SAC smoke test: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2623 (Protocol): The game protocol is 2623, so your client has to match it to join; cs147942 (Build): It's on game build 147942; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus4 (Region code): Coded to region us4. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does SAC smoke test rank against other Rust servers?
A seven-day player-hours placing of #15,413 puts SAC smoke test in the top – of all ranked servers.
How many players are on SAC smoke test right now?
SAC smoke test went quiet 39 days 20 hours ago and is offline at the moment.
About the server
Is SAC smoke test online, and how reliable is it?
Down at the moment: SAC smoke test was last seen 39 days 20 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 17 September 2026.
Where is SAC smoke test located?
There is no published region for SAC smoke test, whose region code is us4. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 159.250.33.110:28030.
Which Rust version is SAC smoke test on?
On Windows, SAC smoke test runs Rust network protocol 2623 and build 147942. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on SAC smoke test?
SAC smoke test's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 39 days 20 hours.
Rules and settings
Which map does SAC smoke test run?
The map on SAC smoke test is procedural, made by the game.
What are the rules and settings on SAC smoke test?
The name of SAC smoke test says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Join up
How do I join SAC smoke test?
The console method: start Rust, press F1, and type client.connect 159.250.33.110:28030. Launch Rust on this page is another way, opening Rust via Steam and connecting.