PvE test
Offline 159.26.105.159:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:46 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include PvE test?
These are the Rust Pop Watch lists that include PvE test: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PvE test mean?
The game's server browser picks up these tags from PvE test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166586 (Build): It's on game build 166586; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does PvE test rank against other Rust servers?
The last seven days of player hours place PvE test at #15,903, in the top 70% of all ranked servers.
How many players are on PvE test right now?
Offline now, PvE test was last spotted 26 days 9 hours ago.
About the server
Is PvE test online, and how reliable is it?
PvE test shows as offline, last spotted 26 days 9 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 2 October 2026.
Where is PvE test located?
There is no region from PvE test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 159.26.105.159:28015.
Which Rust version is PvE test on?
Rust network protocol 2634 and build 166586 is the version PvE test runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on PvE test when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on PvE test?
Too few wipes are on record for PvE test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 26 days 11 hours.
The rules
Which map does PvE test run?
A procedural map is what PvE test runs, generated by the game.
What are the rules and settings on PvE test?
Nothing in the name tells you the gather rate on PvE test. Groups go up to 8 players, which is the default. It runs pve, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join PvE test?
The console method: start Rust, press F1, and type client.connect 159.26.105.159:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.