Build System Dev
Offline 159.26.105.183:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Build System Dev?
These are the Rust Pop Watch lists that include Build System Dev: Modded Rust servers, live and Build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Build System Dev mean?
The game's server browser picks up these tags from Build System Dev: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166652 (Build): It's on game build 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Build System Dev rank against other Rust servers?
The last seven days of player hours place Build System Dev at #13,813, in the top 61% of all ranked servers.
How many players are on Build System Dev right now?
Offline now, Build System Dev was last spotted 25 days 5 hours ago.
About the server
Is Build System Dev online, and how reliable is it?
Down at the moment: Build System Dev was last seen 25 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 4 October 2026.
Where is Build System Dev located?
There is no region from Build System Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 159.26.105.183:28015.
Which Rust version is Build System Dev on?
On Windows, Build System Dev runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Build System Dev?
The record of Build System Dev's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 25 days 22 hours is when the present world was made.
Rules and settings
Which map does Build System Dev run?
A procedural map is what Build System Dev runs, generated by the game.
What are the rules and settings on Build System Dev?
Nothing in the name tells you the gather rate on Build System Dev. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join Build System Dev?
Enter client.connect 159.26.105.183:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.