Live 81,308 players 11,837 servers online 263 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published RustServer_Private Server Onlineright now
Celebrity profile

RustServer_Private Server

Online 160.251.138.86:28015 checked 12m ago

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Vital stats

Players now 0/ 1 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,335top 69%
Region–no continent published · group 8, the default
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

025507510015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:01 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include RustServer_Private Server?

These Rust Pop Watch lists include RustServer_Private Server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RustServer_Private Server mean?

For the server browser, RustServer_Private Server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does RustServer_Private Server rank against other Rust servers?

A seven-day player-hours placing of #15,335 puts RustServer_Private Server in the top 69% of all ranked servers.

How many players are on RustServer_Private Server right now?

RustServer_Private Server is holding 0 players, with 1 slots in total. The seven-day average sits at 0 players.

About the server

Is RustServer_Private Server online, and how reliable is it?

RustServer_Private Server is live at the moment. The uptime figure suggests it restarted roughly 11 days 6 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does RustServer_Private Server run smoothly?

Average server fps for the last 48 hours was 74, and it never went below 55. At its peak it held 69,080 entities: buildings, deployables and all the rest. Memory use peaked at 3,648 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is RustServer_Private Server located?

No region is published by RustServer_Private Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 160.251.138.86:28015.

Which Rust version is RustServer_Private Server on?

Rust network protocol 2634 and build 167781 is the version RustServer_Private Server runs on Linux. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on RustServer_Private Server when wipe day comes around?

Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 0 hours in.

What is the wipe schedule on RustServer_Private Server?

Too few wipes are on record for RustServer_Private Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 11 days 7 hours is when the present world was made.

Rules and settings

Which map does RustServer_Private Server run?

Generated by the game with seed 1493574022, the map on RustServer_Private Server is procedural and 3,500 in size. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on RustServer_Private Server?

The name of RustServer_Private Server says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. The VAC anti-cheat from Valve is on.

Join up

How do I join RustServer_Private Server?

The console method: start Rust, press F1, and type client.connect 160.251.138.86:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs167781
Build It's on game build 167781.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.