==RUST_SERVER_NAME==
Offline 160.251.197.100:28015 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include ==RUST_SERVER_NAME==?
These Rust Pop Watch lists include ==RUST_SERVER_NAME==: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ==RUST_SERVER_NAME== mean?
The game's server browser picks up these tags from ==RUST_SERVER_NAME==: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): Here the world is the threat, and players don't fight each other. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does ==RUST_SERVER_NAME== rank against other Rust servers?
A seven-day player-hours placing of #15,318 puts ==RUST_SERVER_NAME== in the top 69% of all ranked servers.
How many players are on ==RUST_SERVER_NAME== right now?
Offline now, ==RUST_SERVER_NAME== was last spotted 6 days 5 hours ago. Across the past week it drew an average of 0 players.
About the server
Is ==RUST_SERVER_NAME== online, and how reliable is it?
Down at the moment: ==RUST_SERVER_NAME== was last seen 6 days 5 hours ago. Out of 120 hours in the last 5 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 23 October 2026.
Where is ==RUST_SERVER_NAME== located?
There is no region from ==RUST_SERVER_NAME==. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 160.251.197.100:28015.
Which Rust version is ==RUST_SERVER_NAME== on?
On Linux, ==RUST_SERVER_NAME== runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on ==RUST_SERVER_NAME==?
Too few wipes are on record for ==RUST_SERVER_NAME== to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 6 hours.
Rules and settings
Which map does ==RUST_SERVER_NAME== run?
Generated by the game with seed 141127248, the map on ==RUST_SERVER_NAME== is procedural and 3,500 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on ==RUST_SERVER_NAME==?
Nothing in the name tells you the gather rate on ==RUST_SERVER_NAME==. Eight players per group: that is the game's default. It runs pve, no fighting other players. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Join up
How do I join ==RUST_SERVER_NAME==?
Enter client.connect 160.251.197.100:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.