[JP]Null-Server Test
Online EA 160.251.210.11:28015 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [JP]Null-Server Test?
You'll find [JP]Null-Server Test on the following Rust Pop Watch lists: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [JP]Null-Server Test mean?
For the server browser, [JP]Null-Server Test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts50 (Group limit): Teams cap at 50 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EA (East Asia): In the server browser it sits under East Asia. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [JP]Null-Server Test rank against other Rust servers?
For the last seven days of player hours, [JP]Null-Server Test sits at #9,114, inside the top 41% of ranked servers and at #422 in Asia.
How many players are on [JP]Null-Server Test right now?
The current tally at [JP]Null-Server Test: 0 players across 100 slots. Averaging 0 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 13:00 UTC, averaging 1 players.
About the server
Is [JP]Null-Server Test online, and how reliable is it?
[JP]Null-Server Test is live at the moment. Based on the uptime it reports, the last restart was about 4 days 18 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does [JP]Null-Server Test run smoothly?
Its server fps over the last 48 hours averaged 52, with 31 as the lowest. Entities reached a maximum of 98,303: buildings, deployables and everything else. The highest memory usage was 4,452 MB. Players feel lag when fps drops and the entity count climbs.
Where is [JP]Null-Server Test located?
In Asia, [JP]Null-Server Test lists itself with its EA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 160.251.210.11:28015.
Which Rust version is [JP]Null-Server Test on?
On Linux, [JP]Null-Server Test runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on [JP]Null-Server Test when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on [JP]Null-Server Test?
Once a month is the whole wipe story for [JP]Null-Server Test, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 27 days 23 hours. Its tags commit to wipes each month.
Rules and settings
Which map does [JP]Null-Server Test run?
A procedural map of 4,096 with seed 1337 is what [JP]Null-Server Test runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on [JP]Null-Server Test?
Nothing in the name tells you the gather rate on [JP]Null-Server Test. Teams can reach 50 players. pve is the game mode, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join [JP]Null-Server Test?
Enter client.connect 160.251.210.11:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/null-server.