TroubleChute
Offline 161.13.116.81:28015 checked 36d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 05:12 UTC36d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TroubleChute?
These are the Rust Pop Watch lists that include TroubleChute: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
The game's server browser picks up these tags from TroubleChute: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp16 (Max players): It has 16 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2631 (Protocol): The game protocol is 2631, so your client has to match it to join; cs158021 (Build): Game build: 158021; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does TroubleChute rank against other Rust servers?
A seven-day player-hours placing of #15,131 puts TroubleChute in the top 66% of all ranked servers.
How many players are on TroubleChute right now?
The last sighting of TroubleChute was 36 days 10 hours ago, and it is offline now.
About the server
Is TroubleChute online, and how reliable is it?
The server TroubleChute is not online now; 36 days 10 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 23 September 2026.
Where is TroubleChute located?
There is no region from TroubleChute. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 161.13.116.81:28015.
Which Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2631 and build 158021. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on TroubleChute when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on TroubleChute?
TroubleChute's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 36 days 10 hours is when the present world was made.
The rules
Which map does TroubleChute run?
The map on TroubleChute is procedural, made by the game.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join TroubleChute?
The console method: start Rust, press F1, and type client.connect 161.13.116.81:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.