WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC34d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include WhyPlayTestStuff2?
These Rust Pop Watch lists include WhyPlayTestStuff2: Build and creative servers, live, Rust creative servers, watched and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on WhyPlayTestStuff2 mean?
The game's server browser picks up these tags from WhyPlayTestStuff2: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): There are 0 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166257 (Build): Game build: 166257; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus4 (Region code): Region code: us4; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^c (Creative): Build what you like in this sandbox, with no gathering; ^k (Build server): Base-building practice and design. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does WhyPlayTestStuff2 rank against other Rust servers?
The last seven days of player hours place WhyPlayTestStuff2 at #14,447, in the top 60% of all ranked servers.
How many players are on WhyPlayTestStuff2 right now?
Offline now, WhyPlayTestStuff2 was last spotted 30 days 10 hours ago.
About the server
Is WhyPlayTestStuff2 online, and how reliable is it?
Down at the moment: WhyPlayTestStuff2 was last seen 30 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 17 September 2026.
Where is WhyPlayTestStuff2 located?
The region code for WhyPlayTestStuff2 is us4, and no region is published. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 162.142.111.85:28030.
Which Rust version is WhyPlayTestStuff2 on?
Rust network protocol 2634 and build 166257 is the version WhyPlayTestStuff2 runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on WhyPlayTestStuff2 when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. With 2 in the queue, the latest wipe's crowd topped out 0 hours after the wipe.
What is the wipe schedule on WhyPlayTestStuff2?
WhyPlayTestStuff2 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 34 days 13 hours. Its tags commit to wipes each month.
The rules
Which map does WhyPlayTestStuff2 run?
A procedural map of 4,250 with seed 1991152213 is what WhyPlayTestStuff2 runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on WhyPlayTestStuff2?
No gather rate appears in the name of WhyPlayTestStuff2. Groups go up to 8 players, which is the default. build freely in a sandbox, no gathering: that is the build & creative mode. It appears under Community in the browser. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join WhyPlayTestStuff2?
The console method: start Rust, press F1, and type client.connect 162.142.111.85:28030. Launch Rust on this page is another way, opening Rust via Steam and connecting.