Live 50,076 players 11,624 servers online 107 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published WhyPlayTestStuff2 Off dutyoffline
Celebrity profile

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 30d ago

monthly wipes vanilla
Get on the guest list

Vital stats

Players now 1/ ? slots
7-day average0peak –
Rank#14,447top 60%
Regionus4no continent published · group 8, the default
Last wipe34d agomonthly schedule
Next wipe6d 10hThu 5 Nov, 19:00 UTC FW
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

6d 10hThu 5 Nov, 19:00 UTCFW
34d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC34d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include WhyPlayTestStuff2?

These Rust Pop Watch lists include WhyPlayTestStuff2: Build and creative servers, live, Rust creative servers, watched and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on WhyPlayTestStuff2 mean?

The game's server browser picks up these tags from WhyPlayTestStuff2: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): There are 0 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166257 (Build): Game build: 166257; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus4 (Region code): Region code: us4; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^c (Creative): Build what you like in this sandbox, with no gathering; ^k (Build server): Base-building practice and design. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does WhyPlayTestStuff2 rank against other Rust servers?

The last seven days of player hours place WhyPlayTestStuff2 at #14,447, in the top 60% of all ranked servers.

How many players are on WhyPlayTestStuff2 right now?

Offline now, WhyPlayTestStuff2 was last spotted 30 days 10 hours ago.

About the server

Is WhyPlayTestStuff2 online, and how reliable is it?

Down at the moment: WhyPlayTestStuff2 was last seen 30 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 17 September 2026.

Where is WhyPlayTestStuff2 located?

The region code for WhyPlayTestStuff2 is us4, and no region is published. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 162.142.111.85:28030.

Which Rust version is WhyPlayTestStuff2 on?

Rust network protocol 2634 and build 166257 is the version WhyPlayTestStuff2 runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What happens on WhyPlayTestStuff2 when wipe day comes around?

Across its recent wipes, the busiest point averaged 1 players. With 2 in the queue, the latest wipe's crowd topped out 0 hours after the wipe.

What is the wipe schedule on WhyPlayTestStuff2?

WhyPlayTestStuff2 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 34 days 13 hours. Its tags commit to wipes each month.

The rules

Which map does WhyPlayTestStuff2 run?

A procedural map of 4,250 with seed 1991152213 is what WhyPlayTestStuff2 runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on WhyPlayTestStuff2?

No gather rate appears in the name of WhyPlayTestStuff2. Groups go up to 8 players, which is the default. build freely in a sandbox, no gathering: that is the build & creative mode. It appears under Community in the browser. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join WhyPlayTestStuff2?

The console method: start Rust, press F1, and type client.connect 162.142.111.85:28030. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp0
Max players There are 0 slots.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs166257
Build Game build: 166257.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus4
Region code Region code: us4.

Wipe schedule

^m
Monthly Once a month it wipes, following Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Gameplay

^c
Creative Build what you like in this sandbox, with no gathering.
^k
Build server Base-building practice and design.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.