Void's Vibe Coding - Script Testing
Offline 162.244.125.185:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Void's Vibe Coding - Script Testing?
These are the Rust Pop Watch lists that include Void's Vibe Coding - Script Testing: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Void's Vibe Coding - Script Testing mean?
These are the tags Void's Vibe Coding - Script Testing publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp350 (Max players): There are 350 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Void's Vibe Coding - Script Testing rank against other Rust servers?
Player hours over the last week rank Void's Vibe Coding - Script Testing at #15,490, within the top 69% of ranked servers.
How many players are on Void's Vibe Coding - Script Testing right now?
Offline now, Void's Vibe Coding - Script Testing was last spotted 40 days 18 hours ago.
Server details
Is Void's Vibe Coding - Script Testing online, and how reliable is it?
Void's Vibe Coding - Script Testing shows as offline, last spotted 40 days 18 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is Void's Vibe Coding - Script Testing located?
No region is published by Void's Vibe Coding - Script Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 162.244.125.185:28015.
Which Rust version is Void's Vibe Coding - Script Testing on?
On Windows, Void's Vibe Coding - Script Testing runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Void's Vibe Coding - Script Testing?
An estimate from the force wipe gives Void's Vibe Coding - Script Testing's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 54 days 5 hours. Its tags commit to wipes each month.
The rules
Which map does Void's Vibe Coding - Script Testing run?
Generated by the game with seed 1646099129, the map on Void's Vibe Coding - Script Testing is procedural and 4,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Void's Vibe Coding - Script Testing?
The name of Void's Vibe Coding - Script Testing says nothing about gather rate. The group limit is 8 players, the game's default. pve is the game mode, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Void's Vibe Coding - Script Testing?
Enter client.connect 162.244.125.185:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.