Uncle Moe's Club
Offline 162.33.24.66:9015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Uncle Moe's Club?
These Rust Pop Watch lists include Uncle Moe's Club: Modded Rust servers, live. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Uncle Moe's Club mean?
The game's server browser picks up these tags from Uncle Moe's Club: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): There are 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Uncle Moe's Club rank against other Rust servers?
The last seven days of player hours place Uncle Moe's Club at #15,335, in the top 69% of all ranked servers.
How many players are on Uncle Moe's Club right now?
The last sighting of Uncle Moe's Club was 32 hours ago, and it is offline now. Across the past week it drew an average of 0 players.
Server facts
Is Uncle Moe's Club online, and how reliable is it?
Uncle Moe's Club shows as offline, last spotted 32 hours ago. Based on the uptime it reports, the last restart was about 19 days 11 hours ago. The last 7 full days saw uptime of 89%, with 150 out of 168 hours online. Rust Pop Watch's first record of it is 3 October 2026.
Does Uncle Moe's Club run smoothly?
Average server fps for the last 48 hours was 236, and it never went below 232. Entities reached a maximum of 14,654: buildings, deployables and everything else. Memory use peaked at 2,461 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Uncle Moe's Club located?
There is no region from Uncle Moe's Club. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 162.33.24.66:9015.
Which Rust version is Uncle Moe's Club on?
Rust network protocol 2634 and build 167231 is the version Uncle Moe's Club runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Uncle Moe's Club?
From the force wipe comes the estimate for Uncle Moe's Club's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 17 hours is when the present world was made. A wipe schedule of one wipe a month is published in its tags.
The rules
Which map does Uncle Moe's Club run?
Generated by the game with seed 1, the map on Uncle Moe's Club is procedural and 2,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Uncle Moe's Club?
The name of Uncle Moe's Club says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Join up
How do I join Uncle Moe's Club?
The console method: start Rust, press F1, and type client.connect 162.33.24.66:9015. Launch Rust on this page is another way, opening Rust via Steam and connecting.