PVE - The Last of Us
Online 167.160.93.2:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC5d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include PVE - The Last of Us?
These are the Rust Pop Watch lists that include PVE - The Last of Us: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on PVE - The Last of Us mean?
These are the tags PVE - The Last of Us publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): There are 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does PVE - The Last of Us rank against other Rust servers?
The last seven days of player hours place PVE - The Last of Us at #5,482, in the top 25% of all ranked servers.
How many players are on PVE - The Last of Us right now?
The current tally at PVE - The Last of Us: 0 players across 50 slots. Averaging 0 players across seven days, it topped out at 2. Over the last 48 hours, the fullest hour was 04:00 UTC, averaging 1 players.
Server details
Is PVE - The Last of Us online, and how reliable is it?
As of now, PVE - The Last of Us is online. About 27 hours ago is when it last restarted, judging by its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does PVE - The Last of Us run smoothly?
Average server fps for the last 48 hours was 30, and it never went below 30. At its peak it held 114,610 entities: buildings, deployables and all the rest. The highest memory usage was 7,108 MB. What players experience as lag comes from low fps and a rising entity count.
Where is PVE - The Last of Us located?
Its name points to North America, although PVE - The Last of Us publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 167.160.93.2:28015.
Which Rust version is PVE - The Last of Us on?
On Windows, PVE - The Last of Us runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on PVE - The Last of Us when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. 3 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The crowd fell under half by day 5 whenever it did not hold.
What is the wipe schedule on PVE - The Last of Us?
There is no next wipe to predict on PVE - The Last of Us, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 5 days 21 hours is when the present world was made.
Rules and settings
Which map does PVE - The Last of Us run?
Generated by the game with seed 979669, the map on PVE - The Last of Us is procedural and 4,250 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on PVE - The Last of Us?
Nothing in the name tells you the gather rate on PVE - The Last of Us. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join PVE - The Last of Us?
The console method: start Rust, press F1, and type client.connect 167.160.93.2:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.