Atlas Hub Testing
Offline EU · us1 168.100.161.3:28210 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 12:33 UTC, in 3d 12h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Atlas Hub Testing?
These Rust Pop Watch lists include Atlas Hub Testing: European Rust servers, live, Modded Rust servers, live, Aim training servers, ranked by the crowd, The battlefield crowd, counted, Build and creative servers, live and Rust creative servers, watched. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Atlas Hub Testing mean?
These are the tags Atlas Hub Testing publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): It has 100 slots; ts30 (Group limit): No team can exceed 30 players; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs125476 (Build): Game build: 125476; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus1 (Region code): Region code: us1; ^w (Weekly): Wipes happen every week; ^c (Creative): Build what you like in this sandbox, with no gathering; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): Practice your aim and PvP here; the loot is given to you; ^i (Battlefield): Kits and high rates drive fast PvP here; ^j (Battle royale): Gather loot and battle as the zone shrinks; ^k (Build server): Base-building practice and design; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): In the server browser it sits under Europe; rustmaps (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Atlas Hub Testing rank against other Rust servers?
Atlas Hub Testing takes #15,977 on seven-day player hours, a top 71% spot overall and #2,523 across Europe.
How many players are on Atlas Hub Testing right now?
Offline now, Atlas Hub Testing was last spotted 22 days 1 hours ago.
Server details
Is Atlas Hub Testing online, and how reliable is it?
Atlas Hub Testing shows as offline, last spotted 22 days 1 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Atlas Hub Testing located?
Atlas Hub Testing uses the EU tag to list itself in Europe, and the region code is us1. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 168.100.161.3:28210.
Which Rust version is Atlas Hub Testing on?
On Linux, Atlas Hub Testing runs Rust network protocol 2633 and build 125476. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Atlas Hub Testing?
The estimate for the next wipe on Atlas Hub Testing rests on weekly: 7 days after its last wipe. Sunday 1 November at 12:33 UTC is the date its next wipe is due. Its current world has been live for 479 days 11 hours. Weekly is the wipe rhythm its tags set out.
Map and rules
What are the rules and settings on Atlas Hub Testing?
The name of Atlas Hub Testing says nothing about gather rate. Teams can reach 30 players. It runs minigames & battle royale, parkour, battle royale, Bedwars and arenas. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join Atlas Hub Testing?
The console method: start Rust, press F1, and type client.connect 168.100.161.3:28210. Launch Rust on this page is another way, opening Rust via Steam and connecting.