Live 47,233 players 11,652 servers online 114 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published training_grounds Onlineright now
Celebrity profile

training_grounds

Online 168.100.162.11:28085 checked 6m ago

vanilla
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Vital stats

Players now 0/ ? slots
7-day average0peak –
Rank#15,335top 69%
Region–no continent published · group 16 max
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123409:0012:0014:0002:0004:0007:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304009:0012:0014:0002:0004:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC16d ago 1 – running 0
Wed 7 Oct, 15:39 UTC21d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC27d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC30d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include training_grounds?

These Rust Pop Watch lists include training_grounds: Rust tutorial servers, Community servers, by the numbers and Vanilla Rust servers, live. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

What do the server tags on training_grounds mean?

The game's server browser picks up these tags from training_grounds: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): Slots: 0; ts16 (Group limit): No team can exceed 16 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; rustmaps (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does training_grounds rank against other Rust servers?

A seven-day player-hours placing of #15,335 puts training_grounds in the top 69% of all ranked servers.

How many players are on training_grounds right now?

training_grounds has 0 players as things stand. The seven-day average sits at 0 players.

Server facts

Is training_grounds online, and how reliable is it?

As of now, training_grounds is online. About 3 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 59%, with 99 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.

Does training_grounds run smoothly?

The 48-hour average was 30 server fps, with a low of 29. The world carried as many as 137,229 entities, including buildings and deployables. The highest memory usage was 3,931 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is training_grounds located?

There is no region from training_grounds. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 168.100.162.11:28085.

Which Rust version is training_grounds on?

On Linux, training_grounds runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on training_grounds when wipe day comes around?

Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 2 hours after it began.

What is the wipe schedule on training_grounds?

There is no next wipe to predict on training_grounds, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 16 days 17 hours is when the present world was made.

Map and rules

Which map does training_grounds run?

Download the published map file from this page: it is a custom map of 4,500 on training_grounds.

What are the rules and settings on training_grounds?

The name of training_grounds says nothing about gather rate. A group holds at most 16 players. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It appears under Community in the browser. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join training_grounds?

Enter client.connect 168.100.162.11:28085 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp0
Max players Slots: 0.
ts16
Group limit No team can exceed 16 players.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Difficulty

^v
Vanilla Facepunch's game, unchanged: no modified rates, kits or rules.

Gameplay

^t
Tutorial on The Facepunch tutorial is on offer for new players.

Other

rustmaps
Custom tag The owner or a plugin added this tag, which isn't standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.