Live 40,133 players 11,699 servers online 93 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Dev Onlineright now
Celebrity profile · NA

Dev

Online NA 168.100.162.12:29015 checked 8m ago

weekly wipes moddedoxide
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Vital stats

Players now 0/ ? slots steadyagainst this time yesterday
7-day average0peak 1
Rank#13,074top 59% · #1414 in NA
RegionNANA · group 8, the default
Last wipe5h agoweekly schedule
Next wipe6d 18hWed 4 Nov, 20:36 UTC
The rise

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0005:0014:0000:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

Server fpsWipe
02040608002:0011:0020:0005:0014:0000:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 18h. Its weekly schedule tag · low confidence

2.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 18hWed 4 Nov, 20:36 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
13d 18hWed 11 Nov, 20:36 UTC
20d 18hWed 18 Nov, 20:36 UTC
27d 18hWed 25 Nov, 20:36 UTC
34d 18hWed 2 Dec, 20:36 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
41d 18hWed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC5h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC5d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC6d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Dev?

These Rust Pop Watch lists include Dev: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What do the server tags on Dev mean?

These are the tags Dev publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): It has 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^w (Weekly): Every week brings a wipe; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.

The players

How does Dev rank against other Rust servers?

For the last seven days of player hours, Dev sits at #13,074, inside the top 59% of ranked servers and at #1,414 in North America.

How many players are on Dev right now?

The count at Dev right now: 0 players. Averaging 0 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 20:00 UTC, averaging 0 players.

Server details

Is Dev online, and how reliable is it?

Right now, Dev is up and running. The uptime figure suggests it restarted roughly 3 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.

Does Dev run smoothly?

The 48-hour average was 59 server fps, with a low of 46. The world carried as many as 73,132 entities, including buildings and deployables. Memory use peaked at 3,224 MB. Players feel lag when fps drops and the entity count climbs.

Where is Dev located?

With its NA tag, Dev lists itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 168.100.162.12:29015.

Which Rust version is Dev on?

On Linux, Dev runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What happens on Dev when wipe day comes around?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 whenever it did not hold.

What is the wipe schedule on Dev?

Its tag sets the prediction, because Dev's recorded wipes are too few to confirm the schedule. Come Wednesday 4 November at 20:36 UTC, the next wipe is expected. Its current world has been live for 5 hours. Weekly is the wipe rhythm its tags set out.

Rules and settings

Which map does Dev run?

Generated by the game with seed 1337, the map on Dev is procedural and 3,700 in size. Matching size and seed produce the same map, so RustMaps can show it from this page. On the map name: Custom Map.

What are the rules and settings on Dev?

The name of Dev says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join Dev?

The console method: start Rust, press F1, and type client.connect 168.100.162.12:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp0
Max players It has 0 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Every week brings a wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.