offline_test_server
Offline 169.0.215.43:28015 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include offline_test_server?
These Rust Pop Watch lists include offline_test_server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on offline_test_server mean?
These are the tags offline_test_server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167058 (Build): It's on game build 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does offline_test_server rank against other Rust servers?
A seven-day player-hours placing of #15,400 puts offline_test_server in the top 70% of all ranked servers.
How many players are on offline_test_server right now?
offline_test_server went quiet 21 days 2 hours ago and is offline at the moment.
Server details
Is offline_test_server online, and how reliable is it?
The server offline_test_server is not online now; 21 days 2 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 7 October 2026.
Where is offline_test_server located?
There is no region from offline_test_server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 169.0.215.43:28015.
Which Rust version is offline_test_server on?
Rust network protocol 2634 and build 167058 is the version offline_test_server runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on offline_test_server?
offline_test_server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 21 days 19 hours is when the present world was made.
Map and rules
Which map does offline_test_server run?
The map on offline_test_server is procedural, made by the game.
What are the rules and settings on offline_test_server?
Nothing in the name tells you the gather rate on offline_test_server. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Getting in
How do I join offline_test_server?
Enter client.connect 169.0.215.43:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.