offline_test_server
Offline 169.1.93.174:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:26 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include offline_test_server?
You'll find offline_test_server on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on offline_test_server mean?
These are the tags offline_test_server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does offline_test_server rank against other Rust servers?
The last seven days of player hours place offline_test_server at #14,244, in the top 65% of all ranked servers.
How many players are on offline_test_server right now?
The last sighting of offline_test_server was 10 days 3 hours ago, and it is offline now.
About the server
Is offline_test_server online, and how reliable is it?
Down at the moment: offline_test_server was last seen 10 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 19 October 2026.
Where is offline_test_server located?
No region is published by offline_test_server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 169.1.93.174:28015.
Which Rust version is offline_test_server on?
On Windows, offline_test_server runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on offline_test_server when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on offline_test_server?
The record of offline_test_server's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 10 days 3 hours.
Map and rules
Which map does offline_test_server run?
A procedural map is what offline_test_server runs, generated by the game.
What are the rules and settings on offline_test_server?
Nothing in the name tells you the gather rate on offline_test_server. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
How to join
How do I join offline_test_server?
The console method: start Rust, press F1, and type client.connect 169.1.93.174:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.