RedLava.World | Rust
Offline EU 169.58.10.121:29015 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RedLava.World | Rust?
These Rust Pop Watch lists include RedLava.World | Rust: European Rust servers, live and Modded Rust servers, live. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RedLava.World | Rust mean?
The game's server browser picks up these tags from RedLava.World | Rust: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does RedLava.World | Rust rank against other Rust servers?
For the last seven days of player hours, RedLava.World | Rust sits at #15,907, inside the top 72% of ranked servers and at #2,507 in Europe.
How many players are on RedLava.World | Rust right now?
Offline now, RedLava.World | Rust was last spotted 21 days 9 hours ago.
About the server
Is RedLava.World | Rust online, and how reliable is it?
RedLava.World | Rust shows as offline, last spotted 21 days 9 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 8 October 2026.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust lists itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 169.58.10.121:29015.
Which Rust version is RedLava.World | Rust on?
On Linux, RedLava.World | Rust runs Rust network protocol 2634 and build 167058. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on RedLava.World | Rust?
RedLava.World | Rust's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 21 days 9 hours is when the present world was made.
The rules
Which map does RedLava.World | Rust run?
RedLava.World | Rust uses a procedural map, which the game generates.
What are the rules and settings on RedLava.World | Rust?
Nothing in the name tells you the gather rate on RedLava.World | Rust. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RedLava.World | Rust?
The console method: start Rust, press F1, and type client.connect 169.58.10.121:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting.