RUST UNTIMATE.RATE
Offline 171.5.242.20:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RUST UNTIMATE.RATE?
These are the Rust Pop Watch lists that include RUST UNTIMATE.RATE: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RUST UNTIMATE.RATE mean?
The game's server browser picks up these tags from RUST UNTIMATE.RATE: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RUST UNTIMATE.RATE rank against other Rust servers?
A seven-day player-hours placing of #15,321 puts RUST UNTIMATE.RATE in the top 65% of all ranked servers.
How many players are on RUST UNTIMATE.RATE right now?
The last sighting of RUST UNTIMATE.RATE was 27 days 4 hours ago, and it is offline now.
Server facts
Is RUST UNTIMATE.RATE online, and how reliable is it?
The server RUST UNTIMATE.RATE is not online now; 27 days 4 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 1 October 2026.
Where is RUST UNTIMATE.RATE located?
No region is published by RUST UNTIMATE.RATE. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 171.5.242.20:28015.
Which Rust version is RUST UNTIMATE.RATE on?
On Windows, RUST UNTIMATE.RATE runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on RUST UNTIMATE.RATE?
The record of RUST UNTIMATE.RATE's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 27 days 5 hours is when the present world was made.
The rules
Which map does RUST UNTIMATE.RATE run?
The map on RUST UNTIMATE.RATE is procedural, made by the game.
What are the rules and settings on RUST UNTIMATE.RATE?
Nothing in the name tells you the gather rate on RUST UNTIMATE.RATE. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join RUST UNTIMATE.RATE?
Enter client.connect 171.5.242.20:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.