Code Fast
Offline 172.59.223.224:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Code Fast?
These are the Rust Pop Watch lists that include Code Fast: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Code Fast mean?
For the server browser, Code Fast lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): It has 500 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Code Fast rank against other Rust servers?
The last seven days of player hours place Code Fast at #6,350, in the top 29% of all ranked servers.
How many players are on Code Fast right now?
The last sighting of Code Fast was 2 days 20 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1.
About the server
Is Code Fast online, and how reliable is it?
The server Code Fast is not online now; 2 days 20 hours have passed since it was last seen. The last 4 full days saw uptime of 22%, with 21 out of 96 hours online. The first time Rust Pop Watch saw it was 24 October 2026.
Where is Code Fast located?
There is no region from Code Fast. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 172.59.223.224:28015.
Which Rust version is Code Fast on?
On Windows, Code Fast runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Code Fast?
The record of Code Fast's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 5 days 2 hours is when the present world was made.
Rules and settings
Which map does Code Fast run?
Code Fast uses a procedural map, which the game generates.
What are the rules and settings on Code Fast?
The name of Code Fast says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Code Fast?
The console method: start Rust, press F1, and type client.connect 172.59.223.224:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.