Scavenger Isle - Local Dev
Offline 174.115.152.186:28025 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:31 UTC17d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Scavenger Isle - Local Dev?
You'll find Scavenger Isle - Local Dev on the following Rust Pop Watch lists: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Scavenger Isle - Local Dev mean?
For the server browser, Scavenger Isle - Local Dev lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^p (PvE): Here the world is the threat, and players don't fight each other; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Scavenger Isle - Local Dev rank against other Rust servers?
Player hours over the last week rank Scavenger Isle - Local Dev at #15,222, within the top 70% of ranked servers.
How many players are on Scavenger Isle - Local Dev right now?
Offline now, Scavenger Isle - Local Dev was last spotted 15 days ago.
Server facts
Is Scavenger Isle - Local Dev online, and how reliable is it?
Down at the moment: Scavenger Isle - Local Dev was last seen 15 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 11 October 2026.
Where is Scavenger Isle - Local Dev located?
There is no region from Scavenger Isle - Local Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 174.115.152.186:28025.
Which Rust version is Scavenger Isle - Local Dev on?
Rust network protocol 2634 and build 167781 is the version Scavenger Isle - Local Dev runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on Scavenger Isle - Local Dev when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Scavenger Isle - Local Dev?
Too few wipes are on record for Scavenger Isle - Local Dev to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 17 days 11 hours.
Map and rules
Which map does Scavenger Isle - Local Dev run?
Scavenger Isle - Local Dev uses a procedural map, which the game generates.
What are the rules and settings on Scavenger Isle - Local Dev?
Nothing in the name tells you the gather rate on Scavenger Isle - Local Dev. The group limit is 8 players, the game's default. pve is the game mode, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Scavenger Isle - Local Dev?
The console method: start Rust, press F1, and type client.connect 174.115.152.186:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.