[US] Sentinel Main Test | Vanilla | Weekly
Offline NA 174.57.83.70:28040 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 23h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [US] Sentinel Main Test | Vanilla | Weekly?
These are the Rust Pop Watch lists that include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers, live and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?
For the server browser, [US] Sentinel Main Test | Vanilla | Weekly lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser lists it under North America; rustmaps (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [US] Sentinel Main Test | Vanilla | Weekly rank against other Rust servers?
[US] Sentinel Main Test | Vanilla | Weekly takes #15,264 on seven-day player hours, a top 69% spot overall and #1,493 across North America.
How many players are on [US] Sentinel Main Test | Vanilla | Weekly right now?
Offline now, [US] Sentinel Main Test | Vanilla | Weekly was last spotted 34 hours ago. It has averaged 0 players over the last seven days.
Server details
Is [US] Sentinel Main Test | Vanilla | Weekly online, and how reliable is it?
Down at the moment: [US] Sentinel Main Test | Vanilla | Weekly was last seen 34 hours ago. The uptime figure suggests it restarted roughly 18 days 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 138, a 82% uptime. It came to Rust Pop Watch's attention on 16 October 2026.
Does [US] Sentinel Main Test | Vanilla | Weekly run smoothly?
The 48-hour average was 73 server fps, with a low of 52. Entities reached a maximum of 97,213: buildings, deployables and everything else. Up to 6,695 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is [US] Sentinel Main Test | Vanilla | Weekly located?
[US] Sentinel Main Test | Vanilla | Weekly uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 174.57.83.70:28040.
Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?
On Windows, [US] Sentinel Main Test | Vanilla | Weekly runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on [US] Sentinel Main Test | Vanilla | Weekly?
From weekly: 7 days after its last wipe comes the estimate for [US] Sentinel Main Test | Vanilla | Weekly's next wipe. Come Saturday 31 October at 03:09 UTC, the next wipe is expected. 20 days is when the present world was made. Weekly is the wipe rhythm its tags set out.
Rules and settings
Which map does [US] Sentinel Main Test | Vanilla | Weekly run?
A custom map of 4,250 is what [US] Sentinel Main Test | Vanilla | Weekly runs; the file is published and downloadable from this page.
What are the rules and settings on [US] Sentinel Main Test | Vanilla | Weekly?
Nothing in the name tells you the gather rate on [US] Sentinel Main Test | Vanilla | Weekly. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Getting in
How do I join [US] Sentinel Main Test | Vanilla | Weekly?
Enter client.connect 174.57.83.70:28040 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.