MUSHIMOCHI Server
Offline 175.134.251.133:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include MUSHIMOCHI Server?
These Rust Pop Watch lists include MUSHIMOCHI Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on MUSHIMOCHI Server mean?
These are the tags MUSHIMOCHI Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp8 (Max players): There are 8 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does MUSHIMOCHI Server rank against other Rust servers?
A seven-day player-hours placing of #13,797 puts MUSHIMOCHI Server in the top 60% of all ranked servers.
How many players are on MUSHIMOCHI Server right now?
The last sighting of MUSHIMOCHI Server was 26 days 7 hours ago, and it is offline now.
Server facts
Is MUSHIMOCHI Server online, and how reliable is it?
MUSHIMOCHI Server shows as offline, last spotted 26 days 7 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 2 October 2026.
Where is MUSHIMOCHI Server located?
There is no region from MUSHIMOCHI Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 175.134.251.133:28015.
Which Rust version is MUSHIMOCHI Server on?
Rust network protocol 2634 and build 166586 is the version MUSHIMOCHI Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on MUSHIMOCHI Server?
MUSHIMOCHI Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 26 days 8 hours.
The rules
Which map does MUSHIMOCHI Server run?
The map on MUSHIMOCHI Server is procedural, made by the game.
What are the rules and settings on MUSHIMOCHI Server?
Nothing in the name tells you the gather rate on MUSHIMOCHI Server. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join MUSHIMOCHI Server?
Enter client.connect 175.134.251.133:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.