Local Staging Test
Offline 175.38.78.203:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local Staging Test?
You'll find Local Staging Test on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Staging Test mean?
The game's server browser picks up these tags from Local Staging Test: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166465 (Build): The game build is 166465; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Local Staging Test rank against other Rust servers?
The last seven days of player hours place Local Staging Test at #13,806, in the top 60% of all ranked servers.
How many players are on Local Staging Test right now?
Local Staging Test went quiet 27 days 15 hours ago and is offline at the moment.
About the server
Is Local Staging Test online, and how reliable is it?
Down at the moment: Local Staging Test was last seen 27 days 15 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 1 October 2026.
Where is Local Staging Test located?
No region is published by Local Staging Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 175.38.78.203:28015.
Which Rust version is Local Staging Test on?
Rust network protocol 2634 and build 166465 is the version Local Staging Test runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Local Staging Test?
Too few wipes are on record for Local Staging Test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 14 hours.
Rules and settings
Which map does Local Staging Test run?
The map on Local Staging Test is procedural, made by the game.
What are the rules and settings on Local Staging Test?
No gather rate appears in the name of Local Staging Test. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Local Staging Test?
Enter client.connect 175.38.78.203:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.