Zombie Island [PVE / PVP]
Offline 176.103.71.91:28015 checked 46d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Sunday 1 November, 18:01 UTC, in 2d 23h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Zombie Island [PVE / PVP]?
These are the Rust Pop Watch lists that include Zombie Island [PVE / PVP]: Modded Rust servers, live, The roleplay set, by the numbers and Rust zombie servers, by the numbers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Zombie Island [PVE / PVP] mean?
These are the tags Zombie Island [PVE / PVP] publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163977 (Build): It's on game build 163977; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Zombie Island [PVE / PVP] rank against other Rust servers?
A seven-day player-hours placing of #13,043 puts Zombie Island [PVE / PVP] in the top – of all ranked servers.
How many players are on Zombie Island [PVE / PVP] right now?
Zombie Island [PVE / PVP] went quiet 46 days ago and is offline at the moment.
Server facts
Is Zombie Island [PVE / PVP] online, and how reliable is it?
Down at the moment: Zombie Island [PVE / PVP] was last seen 46 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Zombie Island [PVE / PVP] located?
No region is published by Zombie Island [PVE / PVP]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 176.103.71.91:28015.
Which Rust version is Zombie Island [PVE / PVP] on?
Rust network protocol 2633 and build 163977 is the version Zombie Island [PVE / PVP] runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Zombie Island [PVE / PVP]?
An estimate from weekly: 7 days after its last wipe gives Zombie Island [PVE / PVP]'s next wipe. Come Sunday 1 November at 18:01 UTC, the next wipe is expected. 46 days is when the present world was made. Weekly is the wipe rhythm its tags set out.
Map and rules
Which map does Zombie Island [PVE / PVP] run?
The map on Zombie Island [PVE / PVP] is procedural, made by the game.
What are the rules and settings on Zombie Island [PVE / PVP]?
No gather rate appears in the name of Zombie Island [PVE / PVP]. Groups go up to 8 players, which is the default. jobs and towns under roleplay rules: that is the roleplay mode. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Zombie Island [PVE / PVP]?
Enter client.connect 176.103.71.91:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.