Local Unity 6 Test
Offline 176.210.20.162:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local Unity 6 Test?
These Rust Pop Watch lists include Local Unity 6 Test: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Unity 6 Test mean?
For the server browser, Local Unity 6 Test lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Local Unity 6 Test rank against other Rust servers?
Player hours over the last week rank Local Unity 6 Test at #15,454, within the top – of ranked servers.
How many players are on Local Unity 6 Test right now?
The last sighting of Local Unity 6 Test was 39 days 15 hours ago, and it is offline now.
Server facts
Is Local Unity 6 Test online, and how reliable is it?
Down at the moment: Local Unity 6 Test was last seen 39 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 19 September 2026.
Where is Local Unity 6 Test located?
No region is published by Local Unity 6 Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 176.210.20.162:28015.
Which Rust version is Local Unity 6 Test on?
On Windows, Local Unity 6 Test runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Local Unity 6 Test?
The record of Local Unity 6 Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 41 days 17 hours is when the present world was made.
Map and rules
Which map does Local Unity 6 Test run?
A procedural map is what Local Unity 6 Test runs, generated by the game.
What are the rules and settings on Local Unity 6 Test?
No gather rate appears in the name of Local Unity 6 Test. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Community is its listing in the server browser. The VAC anti-cheat from Valve is off.
How to join
How do I join Local Unity 6 Test?
The console method: start Rust, press F1, and type client.connect 176.210.20.162:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.