Rust Devblog 227
Online 176.215.184.231:28015 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Devblog 227?
These Rust Pop Watch lists include Rust Devblog 227: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Rust Devblog 227 mean?
The game's server browser picks up these tags from Rust Devblog 227: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; v2219 (Protocol): To join, your game must be on the same protocol version: 2219; ptrak (Networking): RakNet is the network layer, the game's standard one; h21aa53ea (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Rust Devblog 227 rank against other Rust servers?
A seven-day player-hours placing of #15,341 puts Rust Devblog 227 in the top 69% of all ranked servers.
How many players are on Rust Devblog 227 right now?
Rust Devblog 227 is holding 0 players, with 100 slots in total. The seven-day average sits at 0 players.
Server facts
Is Rust Devblog 227 online, and how reliable is it?
Right now, Rust Devblog 227 is up and running. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 15 October 2026.
Where is Rust Devblog 227 located?
No region is published by Rust Devblog 227. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 176.215.184.231:28015.
Which Rust version is Rust Devblog 227 on?
Rust network protocol 2219 is the version Rust Devblog 227 runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on Rust Devblog 227 when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The latest wipe's crowd was busiest 5 hours after it began.
What is the wipe schedule on Rust Devblog 227?
Too few wipes are on record for Rust Devblog 227 to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 14 days.
Map and rules
Which map does Rust Devblog 227 run?
Rust Devblog 227 uses a procedural map, which the game generates.
What are the rules and settings on Rust Devblog 227?
Nothing in the name tells you the gather rate on Rust Devblog 227. No group limit is published. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join Rust Devblog 227?
Enter client.connect 176.215.184.231:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.