AQULATEST
Offline 176.226.254.174:28015 checked 13h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 17:36 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include AQULATEST?
You'll find AQULATEST on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on AQULATEST mean?
These are the tags AQULATEST publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): There are 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does AQULATEST rank against other Rust servers?
Player hours over the last week rank AQULATEST at #8,563, within the top 38% of ranked servers.
How many players are on AQULATEST right now?
The last sighting of AQULATEST was 13 hours ago, and it is offline now. Peak for the week was 1, against an average of 0 players. Look at 11:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is AQULATEST online, and how reliable is it?
AQULATEST shows as offline, last spotted 13 hours ago. Out of 168 hours in the last 7 full days, it was online for 17, a 10% uptime. Rust Pop Watch's first record of it is 17 October 2026.
Where is AQULATEST located?
There is no region from AQULATEST. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 176.226.254.174:28015.
Which Rust version is AQULATEST on?
Rust network protocol 2635 and build 168909 is the version AQULATEST runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on AQULATEST when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 1 hours after it began.
What is the wipe schedule on AQULATEST?
AQULATEST's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 11 days 9 hours.
Rules and settings
Which map does AQULATEST run?
A procedural map is what AQULATEST runs, generated by the game.
What are the rules and settings on AQULATEST?
The name of AQULATEST says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join AQULATEST?
The console method: start Rust, press F1, and type client.connect 176.226.254.174:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.