[LOCAL TEST]
Offline 176.88.76.123:28015 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 20:19 UTC42d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [LOCAL TEST]?
These are the Rust Pop Watch lists that include [LOCAL TEST]: Modded Rust servers, live and Trio servers: who's hot, who's slipping. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.
What do the server tags on [LOCAL TEST] mean?
These are the tags [LOCAL TEST] publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It has 50 slots; ts3 (Group limit): Each team is capped at 3; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does [LOCAL TEST] rank against other Rust servers?
The last seven days of player hours place [LOCAL TEST] at #15,391, in the top – of all ranked servers.
How many players are on [LOCAL TEST] right now?
The last sighting of [LOCAL TEST] was 38 days 23 hours ago, and it is offline now.
Server details
Is [LOCAL TEST] online, and how reliable is it?
Down at the moment: [LOCAL TEST] was last seen 38 days 23 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is [LOCAL TEST] located?
No region is published by [LOCAL TEST]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 176.88.76.123:28015.
Which Rust version is [LOCAL TEST] on?
On Windows, [LOCAL TEST] runs Rust network protocol 2633 and build 163794. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on [LOCAL TEST] when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on [LOCAL TEST]?
The record of [LOCAL TEST]'s wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 42 days 22 hours is when the present world was made.
The rules
Which map does [LOCAL TEST] run?
[LOCAL TEST] uses a procedural map, which the game generates.
What are the rules and settings on [LOCAL TEST]?
Nothing in the name tells you the gather rate on [LOCAL TEST]. trio is the group rule, capping teams at 3 players. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join [LOCAL TEST]?
The console method: start Rust, press F1, and type client.connect 176.88.76.123:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.