Squad 67
Offline 178.140.185.87:28082 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Squad 67?
You'll find Squad 67 on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Squad 67 mean?
For the server browser, Squad 67 lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp5 (Max players): There are 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Squad 67 rank against other Rust servers?
A seven-day player-hours placing of #15,412 puts Squad 67 in the top 69% of all ranked servers.
How many players are on Squad 67 right now?
The last sighting of Squad 67 was 2 days 6 hours ago, and it is offline now. The seven-day average sits at 0 players.
Server facts
Is Squad 67 online, and how reliable is it?
The server Squad 67 is not online now; 2 days 6 hours have passed since it was last seen. Out of 48 hours in the last 2 full days, it was online for 1, a 2% uptime. The first time Rust Pop Watch saw it was 25 October 2026.
Where is Squad 67 located?
There is no region from Squad 67. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 178.140.185.87:28082.
Which Rust version is Squad 67 on?
Rust network protocol 2635 and build 168909 is the version Squad 67 runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Squad 67?
The record of Squad 67's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 2 days 8 hours is when the present world was made.
Map and rules
Which map does Squad 67 run?
The map on Squad 67 is procedural, made by the game.
What are the rules and settings on Squad 67?
The name of Squad 67 says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join Squad 67?
Enter client.connect 178.140.185.87:28082 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.