Squad 67
Offline 178.140.185.87:28082 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Squad 67?
You'll find Squad 67 on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Squad 67 mean?
The game's server browser picks up these tags from Squad 67: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): There are 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Squad 67 rank against other Rust servers?
Player hours over the last week rank Squad 67 at #15,432, within the top 69% of ranked servers.
How many players are on Squad 67 right now?
Offline now, Squad 67 was last spotted 2 days 14 hours ago. Across the past week it drew an average of 0 players.
Server details
Is Squad 67 online, and how reliable is it?
The server Squad 67 is not online now; 2 days 14 hours have passed since it was last seen. It was up 0% of the time over the last 2 full days, 0 of 48 hours in total. It came to Rust Pop Watch's attention on 25 October 2026.
Where is Squad 67 located?
No region is published by Squad 67. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 178.140.185.87:28082.
Which Rust version is Squad 67 on?
On Windows, Squad 67 runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Squad 67?
The record of Squad 67's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 2 days 15 hours.
Map and rules
Which map does Squad 67 run?
The map on Squad 67 is procedural, made by the game.
What are the rules and settings on Squad 67?
No gather rate appears in the name of Squad 67. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Squad 67?
Enter client.connect 178.140.185.87:28082 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.