[PvE] OldRust Devblog 240 Server
Offline 178.214.255.109:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 10:52 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [PvE] OldRust Devblog 240 Server?
These Rust Pop Watch lists include [PvE] OldRust Devblog 240 Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on [PvE] OldRust Devblog 240 Server mean?
The game's server browser picks up these tags from [PvE] OldRust Devblog 240 Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [PvE] OldRust Devblog 240 Server rank against other Rust servers?
The last seven days of player hours place [PvE] OldRust Devblog 240 Server at #15,269, in the top 68% of all ranked servers.
How many players are on [PvE] OldRust Devblog 240 Server right now?
The last sighting of [PvE] OldRust Devblog 240 Server was 33 hours ago, and it is offline now. It has averaged 0 players over the last seven days.
Server details
Is [PvE] OldRust Devblog 240 Server online, and how reliable is it?
[PvE] OldRust Devblog 240 Server shows as offline, last spotted 33 hours ago. The first time Rust Pop Watch saw it was 28 October 2026.
Where is [PvE] OldRust Devblog 240 Server located?
No region is published by [PvE] OldRust Devblog 240 Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 178.214.255.109:28015.
Which Rust version is [PvE] OldRust Devblog 240 Server on?
On Windows, [PvE] OldRust Devblog 240 Server runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on [PvE] OldRust Devblog 240 Server?
[PvE] OldRust Devblog 240 Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 hours.
Rules and settings
Which map does [PvE] OldRust Devblog 240 Server run?
The map on [PvE] OldRust Devblog 240 Server is procedural, made by the game.
What are the rules and settings on [PvE] OldRust Devblog 240 Server?
The name of [PvE] OldRust Devblog 240 Server says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join [PvE] OldRust Devblog 240 Server?
Enter client.connect 178.214.255.109:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.