LocalTestNoEAC
Offline 178.27.140.49:28015 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include LocalTestNoEAC?
These Rust Pop Watch lists include LocalTestNoEAC: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LocalTestNoEAC mean?
The game's server browser picks up these tags from LocalTestNoEAC: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does LocalTestNoEAC rank against other Rust servers?
A seven-day player-hours placing of #13,004 puts LocalTestNoEAC in the top – of all ranked servers.
How many players are on LocalTestNoEAC right now?
The last sighting of LocalTestNoEAC was 44 days 7 hours ago, and it is offline now.
Server details
Is LocalTestNoEAC online, and how reliable is it?
LocalTestNoEAC shows as offline, last spotted 44 days 7 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is LocalTestNoEAC located?
There is no region from LocalTestNoEAC. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 178.27.140.49:28015.
Which Rust version is LocalTestNoEAC on?
Rust network protocol 2633 and build 163794 is the version LocalTestNoEAC runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on LocalTestNoEAC?
The record of LocalTestNoEAC's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 44 days 7 hours is when the present world was made.
Rules and settings
Which map does LocalTestNoEAC run?
LocalTestNoEAC uses a procedural map, which the game generates.
What are the rules and settings on LocalTestNoEAC?
Nothing in the name tells you the gather rate on LocalTestNoEAC. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Community is its listing in the server browser. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join LocalTestNoEAC?
The console method: start Rust, press F1, and type client.connect 178.27.140.49:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.