Testing DO NOT ENTER
Offline SA 179.37.0.31:29015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers, top 81% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing DO NOT ENTER?
You'll find Testing DO NOT ENTER on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Testing DO NOT ENTER mean?
These are the tags Testing DO NOT ENTER publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): There are 50 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; SA (South America): The server browser lists it under South America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Testing DO NOT ENTER rank against other Rust servers?
Testing DO NOT ENTER takes #13,809 on seven-day player hours, a top 62% spot overall and #195 across South America.
How many players are on Testing DO NOT ENTER right now?
The last sighting of Testing DO NOT ENTER was 4 days 3 hours ago, and it is offline now. Averaging 0 players across seven days, it topped out at 1.
Server facts
Is Testing DO NOT ENTER online, and how reliable is it?
The server Testing DO NOT ENTER is not online now; 4 days 3 hours have passed since it was last seen. It was up 5% of the time over the last 4 full days, 5 of 96 hours in total. The first time Rust Pop Watch saw it was 24 October 2026.
Where is Testing DO NOT ENTER located?
With its SA tag, Testing DO NOT ENTER lists itself in South America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 179.37.0.31:29015.
Which Rust version is Testing DO NOT ENTER on?
Rust network protocol 2635 and build 167781 is the version Testing DO NOT ENTER runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Testing DO NOT ENTER?
An estimate from the force wipe gives Testing DO NOT ENTER's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 4 hours is when the present world was made. The tags hold a monthly wipe schedule.
Map and rules
Which map does Testing DO NOT ENTER run?
Generated by the game with seed 1337, the map on Testing DO NOT ENTER is procedural and 4,096 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Testing DO NOT ENTER?
Nothing in the name tells you the gather rate on Testing DO NOT ENTER. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The server's own word for it is vanilla: facepunch's game, unchanged: no modified rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Testing DO NOT ENTER?
The console method: start Rust, press F1, and type client.connect 179.37.0.31:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://discord.com/invite/AFCK2MPMCB.
